I don’t manage to get to many London IA events, so I was very pleased to be able to attend a UX field trip a little while ago, arranged by the wonderful Alison Austin, UX practitioner, who has a knack for spotting interesting people doing fascinating things. She arranged a visit to Inition Studios, which gave us the opportunity to get our hands on a selection of their gadgets and devices. Inition and their sister company Holition deal with all things 3D. I wasn’t sure what 3D printing had in common with 3D film-making but a lot of the modelling, data management, and underlying software is essentially the same.
One of Inition’s researchers has a background in ergonomics and worked on systems for representing aeroplanes in virtual 3D models with the aim of devising new systems to help air-traffic controllers. Huge amounts of data need to be processed by the controllers, and combining 3D and 2D visualisations can show different aspects – for example a 3D model of the planes in the air, with 2D lists of data such as speeds etc. However, it is – thankfully – very difficult to get air traffic controllers to experiment with new devices – so it not easy to get new systems and methods adopted.
Many of Inition’s devices just seemed to be a lot of fun. They had an infrared camera rig set up to capture movement, so you could control a footballer on screen by kicking a pretend football. There were some haptic feedback devices that felt “heavy” when you tried to pick up a virtual block on screen, 3D cameras so we could watch ourselves on 3D TV, and lovely augmented reality devices. I tried on some virtual earrings and necklaces, and picked up and “painted” a virtual car. There were elaborate 3D cityscapes that could be used by architects and skeletons that could be useful in training doctors.
Animation can be triggered by QR codes, so we saw a plinth in the real world that when viewed on an i-Pad appeared to have buildings and cars and other objects on top of it.
For me, the most enchanting was a 3D display containing two 3D worlds – one with a complex artificial robotic arm that you could manipulate and deconstruct, another with games, mirrors you could move through, and figures you could move and play with. It reminded me of a Dali dreamscape. You moved these virtual objects with a pen controller that you waved towards, but not touching the screen itself. I am glad games were not so beautiful and sophisticated when I was a teenager as I don’t think I would have ever left the house!